About
A design generalist by conviction.
Nearly 20 years turning the problems that don't fit a clean category into shipped, measurable work.
Skills​​​​​​​
Art Direction & Visual Design
Layout, Typography, Illustration, Brand Identity, Visual Hierarchy

Product & UX
UI Design, UX Design, Interaction Design, Wireframing, Prototyping, Responsive Web Design, Accessibility

Design Systems
Component Libraries, Design Tokens, Governance, Engineering Handoff

Experiential & Environmental
Retail Environments, Spatial Concepting, Physical Installation, Projection Mapping, Audio-Reactive Design, Large-Format Print

Production & Print 
 Print Production, Prepress, High-Volume Campaign Production, Spec Management, Multi-Format Adaptation

Motion 
 After Effects, Animatics, Asset-Built Motion Design

Spatial Visualization 
 Twinmotion, SketchUp, Architectural Visualization

Tools 
 Figma, Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects), Mural, Google Workspace
Part of my story
I'm a senior designer, nearly 20 years in, and still rooted in the same place I started: production. That discipline is the foundation everything else gets built on. What keeps it interesting is the work that doesn't fit a clean category. I get thrown at those problems, and I build the approach that ships them.
My work spans UI and product design, large-scale experiential installations, print production, and design systems. I've partnered with enterprise clients including T-Mobile, Samsung, Cisco, and American Express, and most recently led design on a room-reimagining feature that drove a statistically significant 45% lift in conversion. The range isn't indecision, it's the point: some problems ask for craft, some ask for systems, and the interesting ones ask for both at once.
Because my foundation is in production, I know what happens when a file hits the press wrong or a component breaks at handoff. That's why my design systems actually get used, and why my experiential work survives the trip from concept to fabrication.
Off the clock, I love talking about design, the creative industry, and the physics of how all of it fits together. I'm bad at quoting movies, and sometimes a GIF says what I mean better than words. If you want to talk, my inbox is always open.
Back to Top